Interview by: EsportsJohn
Table of Contents
On October 26th, Australian team Reborn prepared for their first match in the BlizzCon group stages. Having flown across the globe, the boys were settling down and trying to get in the zone after a week of practice and travel. Four members of the team had already gone through this rigorous feat of endurance and disorientation in previous global championships, but for young flex player Liam “Arcaner” Simpson, this was the first time on the global stage.
Their first game was rough and ended in defeat. Stubbornly, Reborn rallied around an all-in Illidan composition for the second game, but were defeated again, this time in draft before the game even began. Subsequent losses caused them fall out of the tournament with a dismal 0-4 record. In retrospect, there were many valuable—albeit harsh—lessons learned that day for the Australian team, but now the future of ANZ rests on how the players move forward from their loss.
A few weeks after BlizzCon, Arcaner reached out to me and asked to do an interview. “I was looking for a platform to voice my large concerns about the future of minor regions, and ANZ in particular,” he told me. As the interview process continued, we began to talk more broadly about his personal performance and plans for 2017. What emerged was not only his concerns for the HGC format and the future of the ANZ region but also a small glimpse into the mind of an improving player. It’s difficult to define what it takes to “make it out” and meet success in a minor region, but one can easily admire the ambition of a player who is only spurred on by defeat. Arcaner is that sort of player.
Let’s be honest, your performance at BlizzCon was subpar compared to what you’ve shown in ANZ. Was there any particular reason for the team’s disarray?
Our performance was definitely a shock to the team. Going into the event, we had confidence in making it out of groups [based on] our scrim results at BlizzCon. I think the first mistake we made was that we had expectations which distracted us from being objective about our games, and we didn’t commit enough resources and energy into the drafts and our preparation in general.
During our games, our drafting was terrible—we weren’t building strong or easily executable comps, and we weren’t target banning specific heroes that we should’ve been banning. On Tomb specifically, it showed that we had no prioritisation on wave clear, and even when Denial first-banned Johanna, it didn’t occur to us that we were going to get squeezed out of it.
In-game, the team atmosphere was entirely off, and it felt like there was no energy, belief, or desire to win the games.
Did the Expulsion Zone ban on Zarya affect the team’s drafting strategy?
We understood that Denial weighed priority on Zarya in their drafting, but with the Expulsion Zone ban, we concluded that it was a hero that could be dealt with and wouldn’t be popular during the tournament. Nevertheless, I revise that mindset as a mistake—we should have respected that specific comfort of theirs by banning it in the second phase or adapting our drafts to deal with it, which we didn’t.
How did you personally deal with the loss at BlizzCon? You came to literally the other side of the world and only got to spend a few minutes on stage. Did that bother you?
After the loss, I was extremely depressed and went straight back to our team’s practice room and started queueing Hero League to practice my role swap to support, which is my main role whenever I’m a free agent. I think I played about 100 games in a week and a half, so my response to the loss was one of deep desire to improve and never let a bad performance happen again.
Playing Bo3s was pretty sad, as we only got to play four games for the entire tournament. But there was plenty of other stuff to do to make the most out of the trip, so I was still very happy.
What was it like to scrim with the other teams at the Global Championship? Did you learn any valuable lessons from the top Korean or European teams?
It was challenging, efficient, and fun. We got to scrim eStar, Dignitas, PBA, Imperium Pro Team, and Fnatic. We learnt a lot from the scrims, and especially against Dignitas, we began to understand what it takes to be a tier above the Western teams. They played with a lot of control and seemed to play more Korean than they did Western.
You stated pretty explicitly that “NA looks quite weak” during the team intro video. Even though you lost, did you still feel that was the case when you played Denial at BlizzCon?
What I’ve grasped from the event and our result is the importance of context when assessing teams, players, and metas. Retrospectively, the assessment I developed of North American teams was founded upon the analytical comparison of their strength in relation to Europe and Korea. Specifically speaking, Denial’s performance at both of their American regionals when they had an early or mid game lead was precarious. Astral Authority consistently gave me the impression that they understood how to maintain a lead on their American opponents with their engagement and macro decisions—they were always in control. My reasoning for stating NA is weak was due to the comparison of mechanical play of Astral’s players versus the European, Chinese and Koreans—and for Denial it was the more apparent existence of macro and shotcalling mistakes.
Learning from BlizzCon, I’ve altered my previous mindset, and I now look to start comparing the strength of teams to my own—and with that stated, no, NA wasn’t weak. I have a wealth of respect for the region, and what I admire about Astral and Denial is their drive and passion to learn from each international showing and improve. I’m looking forward to watching them during the first split of HGC 2017.
Aside from participating in the tournament, what else did you do at BlizzCon? Did you get a chance to get out and see the city or eat some American food? Disneyland?
We went to Disneyland as a team, but aside from that, we weren’t doing much tourism. I enjoyed the American burgers.
At BlizzCon, we attended the opening ceremony and mostly stayed around the player lounge to watch the HotS games.
Be honest, how bad is the jet lag coming from Australia?
Actually, I didn’t have any jet lag when I arrived in the US. I don’t think my team did either. For me, it was pretty horrendous when I returned to Australia. I remember the first day back at home, I had a 3pm nap and woke up at 3am, and since then my sleep schedule has been ruined with lots of early mornings—I’ve never been so confused haha.
On the HGC Circuit
Minor region issues aside, what do you think was the biggest problem with HGC in 2016? Do you think the 2017 format will fix that issue?
The most substantial complication with HGC in 2016 was the disparity in skill between the East, the West, and Wildcards that developed as a consequence of dissimilar HGC structures. The East received league systems that nurtured teams and reinforced team stability and competitiveness. The West dealt with one-day qualifiers and regional finals that hindered the existence of long term rosters and limited player’s tournament experience. As a result, their mechanics and overall team strength [was hindered].
HGC 2017 bandages the wounds in the West and enables more teams to thrive with financial support and competitive opportunity but does not immediately bridge the gap in team strength. The idea of equal opportunity is what I am passionate about, and I’m sincerely happy for North America and Europe to be rewarded with a league system.
A relatively less significant problem is the international tournament format. We’ve encountered the identical two-phase group stage into single elimination playoffs repeatedly—and it’s getting stale. It’s not ideal to be having Bo3’s in a Swiss format group stage; if it were a round robin, it’d seem warranted. I’d push to witness Bo5’s become baseline in international tournaments and for more experimentation to be done with engaging formats that mix first and second seeds differently. Group stages could become intricate, and playoffs could start at quarterfinals.
Blizzard changed the residency requirements back to six months. Do you think this strict region lock is good or bad for Heroes as a whole?
I think it reinforces the notion that Blizzard wants each region to be explicit in the players that represent it. It’s clear they want to stray away from some form of international player transfer system—or maybe their reason is they don’t want Korean players dominating within any region besides Korea.
The system is understandable. The six month residency lock is strict and does its job of keeping players isolated. I disagree with the idea, but it isn’t like we would see many international transfers occurring if there were no region lock. Players would probably have to fund it themselves, as not many sponsors would want to invest so much money during an early period of Heroes esports.
It seems the people most affected in a bad way would be the minor regions and the teams who don’t make the cut in major regions that have the most competitive relegations (Korea or EU).
Let’s try a thought experiment. If a team like Burning Rage had enough money to move to North America and participate in the league after six months of practice, how well do you think they’d do?
I believe that Burning Rage would make great use of the opportunity to play in NA, and I know that JSchritte and his teammates would be impassioned by the thought of moving. I feel like they are strong and unified in their goals, and I would expect them to place high enough that they’d make it to the Clashes and Brawls.
There will be a distinctive lack of offline events next year (down from 19 in 2016 to just 6 in 2017). Given that it won’t affect the ANZ region much next year, do you have an opinion on that?
I think the more offline events, the better. But with the introduction of salaries and the league systems, there must be some form of compromise from another avenue. Maybe we will see more offline events later down the track once the league settles in and Blizzard makes some better returns for Heroes Esports.
Blizzard mentioned that minor regions can look forward to “local competitions” that feed into international tournaments. Do you think that means there will be more events during the year? Or does that pretty much mean exactly the same thing for minor regions?
To me, it means exactly the same as what 2016 has been—except for the information we received about our prize pool for the year being converted into AUD from USD, which is a loss of about 30% in the prize money.
What is your opinion on the East and West Clashes? Do you like this format better than a full-scale global event?
For ANZ, we are a part of the West, so we will be facing three NA teams, three EU teams, and the LatAm team.
I like the idea of East and West clashes, but I would like to see the second clash be West vs East instead of NA vs EU again. It’s a bit depressing that we will only get to see the Eastern teams twice next year, as we have a great relationship with them. I’m excited to see if the East and West develop their own metas; it’d be cool to see which one is stronger going into the Mid Season Brawl.
On ANZ Region
We’ve talked a bit before about how it’s impossible to make a living as a gamer in Australia because of the lack of money currently available. Do you feel this is mostly the fault of the game developers? Or does the country need to develop esports more?
In regards to the county’s development, a problem is Australia’s culture and stance on gaming. Growing up, kids are told to go outside and play sports and do outdoor activities over other hobbies. There’s an emphasis on physical activity, which creates a pessimistic response to staying indoors and gaming. Because of this, we don’t have as big of a proportion of gamers, and those that are [gamers] refrain from being competitive and stay casual. Another problem is our infrastructure and internet. Not being able to stream because of my internet speed is depressing and a limitation to our potential careers in this industry.
What is the biggest issue plaguing the ANZ region in terms of competitive play? What solutions could you offer to solve this problem?
The biggest issues at the moment are population, sponsor investment, and viewership. The ANZ region is in a chaotic place at the moment, and part of me thinks that a lot of the players in the region do not deserve the amount of investment and rewards Blizzard gives out. When I sit down and try to brainstorm the players who care about the game as much as I do—who care about international results and want to become a great teammate for a great team—I can’t think of more than a few.
It’s depressing to be a part of ANZ. We’ve had multiple organizations and people come to help and organize events, to build the scene back up and inspire us, and it’s met with a lot of disrespect, negativity and trolling.
It would be a refreshing concept to have a clean slate of players come into the competitive scene to replace the current population—or for the current players to have a drastic change in attitude and behaviour. However, I want to emphasise the importance of increasing our region’s [gaming] population as a good solution to all of its issues.
You said yourself that there are very few gamers in ANZ. Perhaps a league system starting with only 4-6 teams and maybe ramping up over time if participation increases?
There are only two other competitive teams in the region, and one of them is pretty unstable right now. I don’t think investing in a league system will be worth it, and it’d be a miracle to get six serious teams signing up for it.
Blizzard has been doing a lot of marketing and advertising in a bid to re-sell this game, so I really hope that we get some new players coming into the scene. One we get a higher number of competitive and serious teams then we can think about implementing a league system and discussing the idea of salaries for players.
Are there any third party weekly/monthly tournaments in ANZ similar to Go4Heroes or ZOTAC?
Not at the moment, but there is a rumour that there will be some next year. Disconcur from ANZ Heroes organizes a lot of the events, and we have another organization called Gamestah who did a lot of work for the scene this year.
Despite some of the other minor regions suffering, Taiwan seems to be doing well. Perhaps it has to do with their ability to play on Chinese or Korean servers?
I attribute PBA’s success to three things. Firstly, I think that keeping a stable roster has been key to their improvement in international results; they really understood how to take advantage their situation. As long as they stay together, regardless of whether or not they had a bad international showing, they can still dominate their region and have a guaranteed place at Sweden and BlizzCon. They can keep their mechanics fresh and begin preparing a specific meta for the international stage and doing research and a lot of observation into NA/EU/CN opponents.
Which leads to the second reason for their success: their own powerful meta. An advantage to being in a minor region is that [major region] teams are less inclined to critique or even pay attention to the meta a minor region team like PBA develops. Call it ego, laziness, or overconfidence—Astral Authority disrespected PBA’s meta. [PBA’s] Auriel and Zeratul comps did well, and a lot of teams butchered their drafts against them.
Lastly, I think PBA’s ability to scrim and play on Korean servers is really beneficial and leads to their players being mechanically superior to other minor regions. I’d go as far to say that ZoLa had the best performance out of all the supports during BlizzCon.
This might be an impossible question to answer. If an ANZ team could reach the level of a Korean team like MVP Black or Ballistix, how would they do it? What would need to change?
It’s clear that there would have to be great mechanical improvement and a drastic change in attitude and mindset in order to beat Koreans. We’d have to move to Korea and play in Super League with a long term goal in mind during scrims and after bad results. It’d begin with a few seasons of low placings in Korean tournaments before eventually climbing to the top; and it’s almost impossible. But if there were a way to do it, it lies in Korea.
If Blizzard still can’t get together an organized schedule and stream next year, where can we go to keep up with events in ANZ?
Next year, I’ll be posting on Twitter regularly about dates of our tournaments so people can tune in and watch my team and me play, if I end up having one in time.
@ANZ_Heroes is a good place to follow events too.
On Future Plans
A few days ago, Benjamin announced that Reborn was breaking up and going their separate ways. What happened? Can you give us any details on the future of the players?
This is very complicated, and I cannot provide the correct answers at this moment regarding the future of the team’s players. When you come out of a tournament with a performance completely opposite to what you expect, it makes you more critical and analytical of every aspect of the team. We have to ask ourselves the difficult questions, and we need to ensure that moving forward into 2017, we have a unified team in regard to friendship, competitive mindset and goals, and performance.
It’s all very uncertain at the moment, but there may be a few players taking a season’s break from competitive HotS.
Not to bring back any bad memories, but how do you stay motivated to keep playing after an 0-4 defeat on the global stage? What makes you want to come back next year?
I think the motivation comes from the same goal that I brought coming into BlizzCon. My personal goal was to prove my skill internationally. It was something that I was very nervous about coming into BlizzCon because ranged flex wasn’t my best suit. But I was confident in my Illidan play and therefore really unhappy and disappointed in myself after the Cursed Hollow game vs Denial.
What makes me want to come back next year is to prove my skill on support and develop myself as a great pro player.
Since you don’t have regular scrims in ANZ, what does a normal practice schedule look like for you?
It’s usually about three hours per day [in total] waiting in queue for Hero League, and another two hours of playing it. And then two to three hours of replay analysis or draft practice. Every other day, I might have a two to three hour scrim block.
Do you have any specific practice goals you want to work on before next season? Any particular performance goals for 2017?
At the moment, I’m working on getting my support mechanics back to normal and putting a large amount of time into practicing drafting, which I do for one to two hours a day outside of scrims. For 2017, my goal is to be regarded as one of the best supports internationally—hopefully I can do it.
Any last words? Any shoutouts?
Shoutout to all of my in-game friends from other regions who have given me advice and helped me grow—you know who you are. I want to thank the team at Blizzard for a great trip to BlizzCon—I will never forget it. Also, a sincere thank you to all the casters and international players who cared about my team and me, whether it be casters putting in the effort to study us and get to know us or the pros who approached and talked with us during BlizzCon. It means a lot when people put in this effort, so thank you.
And lastly, thank you to those who support my team and our region, whether you are fans in Australia or around the world. We appreciate everything. I want to apologize to those I let down at BlizzCon. I’m sorry for underwhelming plays, but I will do everything I can to improve and be the best ♥.