Teamwork is the most important aspect of Heroes of the Storm. With other MOBAs, you can get ahead with pure mechanics and good decision making, but the shared experience in HotS prevents any one person from standing out from the rest of the team. As such, the team must come before the individual.
However, as far as practice goes, it all starts with the individual, and specifically, knowing your role on the team.
I talk about this subject all the time—and I’m certain I’ve written about this before—but there is always room for reiteration. The best way that you can make maximum usage of your team is by improving your own gameplay through understanding your role. Once you understand where you’re supposed to be, what you’re supposed to be doing, and how to do it correctly, you can enable your teammates to do better and win the video game.
Your role is determined by your hero
On a macro level, your “role” can be defined as support, tank, damage, or siege (or Blizzard’s own categories of Support, Warrior, Assassin, or Specialist). When you pick a front liner like Muradin or Johanna, you know that your role is tank; if you pick a hero like Valla or Greymane, you focus on maximizing damage output. The broad categories can be described as following:
- Support – Your job is to keep everyone alive and enable your allies to make big plays. Do not die. Your team cannot take a fight without you.
- Tank – The front line is designed to insulate the enemy team’s attacks from hitting the back line and engage the enemy team. Protect your supports and damage dealers first. You become a liability if you play too aggressively or leave your teammates behind, even if you don’t die.
- Damage – DPS characters generally make the “flashy” plays by pouring out the damage. While it’s never good to die in this game, assassins are more expendable when it comes to making trades.
- Siege – Some heroes excel specifically at dealing damage to buildings or pushing lanes. This is perhaps the most nebulous category, but this group usually provides lane pressure that forces the enemy team to respond.
Aside from broad roles, each hero has their own subcategories depending on their abilities. For example, the difference between Tyrael and Muradin on the front line is gigantic; one has speed boosts and a huge teamfight Heroic while the other one is a master of disruption with stuns, slows, and debuffs.
It’s difficult to pin down heroes based on their characteristics, but certain traits will shoo them into one category or another. Understanding the minutiae of these traits and how they interact with one another also makes a huge difference in your drafting ability and allows you to compensate for weaknesses or reinforce your team’s composition.
- Waveclear – Waveclear is one of the most important tools in the game, so it’s important to weigh the costs of pick potential, damage, or tankiness against whether you can clear lanes effectively.
- Crowd Control – Often referred to as CC, crowd control includes stuns, slows, silences, or any sort of debuff. Stronger CC often results in better picks, harder engage, and better peel.
- Disengage – Being able to stop or pause a fight is invaluable. Big Heroics like Mighty Gust, Sanctification, and Void Prison are particularly impactful, especially against hard engage compositions.
- Sustain – Sustain refers to your ability to stay out on the field without having to back for health or mana. Having good sustain is important for long battles, but sacrificing sustain for harder engage can sometimes be effective.
- Mobility – Some heroes suffer from a lack of mobility which can make it difficult to play with or against certain heroes. The trade off in damage, heals, etc. is sometimes worth the lack of mobility, though.
- Globals – Global influence is key in the current metagame. Being able to influence multiple areas on the map can net your team some extra experience, structure damage, or even just turn the tides of a fight.
- Raw DPS – Characters with high damage need the proper setup to deal their damage. When it comes to drafting, you need to have enough damage to deal with the enemy composition or justify a lack of sustain in your own composition.
- Tankiness – All characters have differing amounts of tankiness which allows them to position more or less aggressively. Tankier heroes can often play more aggressively than others.
This is by no means a definitive list, but it’s a good place to start thinking about the capabilities of your hero and how they fit into the rest of your team’s composition.
Even more specifically, there are roles like “solo laner”, “bruiser”, “jungler”, etc. which combine a lot of these concepts. For instance, a solo laner typically has good sustain, strong poke, and usually some form of global (i.e., Dehaka or Falstad). I will not go into all the particulars here, but just understand that every hero has a bunch of unique traits which define their role on the team, like pieces in a jigsaw puzzle.