At BlizzCon, Blizzard revealed the next two heroes to enter the Nexus with a thrilling cinematic featuring an epic battle between Varian and Ragnaros. The Firelord was available for play at the venue, but it was over a month before he was actually released. Advertised as an assassin that could take over a fort and become a “raid boss”, there was a lot of excitement for the upcoming hero.
Consistency and quality are the building blocks of greatness; you can’t have only one and still become the best of the best. In everything that I do, from writing articles to blog posts to making videos, etc, I try to make sure I’m following that mantra: consistency and quality above all else. Sometimes this makes […]
The two keys to victory in any Heroes of the Storm game are battleground objectives and teamfighting. Combined, these two things are what makes or breaks a team in the late game. While there are many aspects to these two concepts, one can understand them almost entirely through role selection. What is your role on […]
The opening week of BlizzCon has been full of ups and downs for players and fans alike, but one thing is certain: Korea is king. Some teams are performing better than expected, some are performing far worse, but the Korean teams MVP Black and Ballistix look invincible.
Once again, the world finds itself in an arms race against Korea. In StarCraft, we bred foreigners designed to beat Koreans, many of which failed miserably. In League of Legends, we cheered “TSM” with all of our hearts only to come face to face with yet another all-Korean finals. And now we find ourselves in a similar position with Heroes of the Storm. Who can beat Korea?
The Spectator-Analyst In short, the spectator-analyst is the person who watches the game from afar without the burden of actually playing. A more direct definition: a backseat driver. We’ve all seen it a thousand times. Zuna tries to make a huge play and ends up finding himself caught in the middle of the opposing team […]
A while back I did a short video on When to Engage, which featured an idea that I find essential to solid play: Checklisting. Since then, I’ve made a few updates to the checklist to make it clearer, so I wanted to share it in written form. What is Checklisting? Checklisting is a common theme […]
Now that you know a bit more about hero roles and what each hero can do, it’s important to understand how that role plays into your positioning on both a macro and micro scale. On the macro scale, your role determines where you need to be on the map at any given time. On the […]
Fnatic ride into BlizzCon with the momentum of a team on their first big break. 2016 has been a year full of hard work and dedication, but it’s not quite over yet. Fnatic will need to play better than ever if they hope to defeat their regional rival Dignitas or the Korean or Chinese powerhouses for a Top 4 finish. When it comes down to it, Fnatic’s inexperience on the world stage will be a huge factor in whether they can put up a good showing or go home early. In any case, Europe’s younger brother has finally grown up and now has a shot at the throne. Will they pull through?
As of today, HeroesHearth is officially online. Touted as a Heroes of the Storm-exclusive social media network, HeroesHearth offers several standard networking features alongside some unique game-specific tools. HeroesHearth is a social media site like Facebook or Twitter with one small twist: it’s designed entirely around the Heroes of the Storm community. Think about your […]
Decided to do a bit of a short article about my thoughts on StarCraft 2…and then it grew into this thing. I want to be very clear that StarCraft is quite honestly one of the best things that has ever happened to me; it completely changed my view of the world, and I’ve never been the same since I first discovered it. Nonetheless, I think it failed to live up to its potential, and it’s important to look back on the history of the game, how it evolved, how it came to be, and really think critically about how it was handled. It’s important to do this sort of analysis, not just because I just want to disagree with David Kim, but because I truly believe the developers didn’t think through their design decisions properly, and thus the finished product was botched beyond belief.